This chapter covers the difference between working in 2D and
3D model, and the 3D concepts you need before moving on to InRoads or other 3D
applications. Technical Data used in the field explained in architects in Rawalpindi.
Chapter Objectives:
- Describe the 2D design plane and the 3D design cube
- Explain how to use Active Depth in 3d drawings
- Explain how to use Display Depth in 3d drawings
- Identify the 3D seed file default depth settings
2D vs. 3D
2D design plane In MicroStation, you can create either 2D or
3D models within a design file. In a 2D model, the working area is known as the
design plane. A 2D design plane is similar to drawing on a sheet of paper. You
have an X (horizontal) and Y (vertical) axis and all graphics placed in the 2D
file are “flat”. You can rotate the 2D design plane about its perpendicular
axis (the Z axis coming out of the screen). Some more details of architects in rawalpindi
are as under.
3D design cube
In a 3D model, your work area is called the design cube.
You’re working in a volume of space with 3 axes — X, Y and Z. When you place
elements, you can place them not only in the correct horizontal (X, Y)
location, but also in the correct vertical (depth or Z) location to create a
true 3D model of your design.
In the design cube, different view orientations can be set.
These include: Top, Bottom,Front, Back, Right, Left, Isometric, and
Rotated.Think of a view as a camera location that’s taking a snapshot of your
design. When you rotate a view, you’re not rotating graphics. Instead, you’re
rotating the camera position (or
the orientation) of how you’re looking at the graphics. Each
“face” of the design cube is a standard view (Top, Front, etc.) In addition you
can set an isometric view and you can rotate any view about the X, Y or Z-axis.
For most civil drafting and design work, TSK Training for Skills and Knowledge
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the top view is synonymous with the plan view and the front
view is synonymous with the elevation view. Set view orientations by using
either:
♦ The
Rotate View command on the View Controls toolbar
♦ The
vi= <view name > key-in (e.g. vi=top).
♦ The
rv= <x,y,z> keyin to rotate a view about the x, y and /or z axis (e.g.
rv=,,-30
rotates a view 30 degrees clockwise about the z axis).

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